3.
Best Single-Target & Cleave Talents for Fire Mage
Below is the "standard" Fire Mage single target build. It is alsodecent at doing cleave damage via Mastery: Ignite.
3.
Flamestrike Based AoE Fire Mage Talent Tree
The below build is a build focused around heavy AoE damage via Flamestrike.It gives up some single target and cleave DPS but gains significant AoEdamage against larger groups of enemies. (4+ targets)See our Ignite vs Flamestrike sectionbelow for more information.
3.
Flamestrike based versus Ignite based AoE builds
For Mythic+, the Flamestrike build above is a good starting point, however,Mythic+ has specific considerations to keep in mind, so we strongly suggest youread our Mythic+ page for talent trees specifically tailored to Mythic+.
Mythic+ Builds
For AoE-based situations, there are 2 main builds you can opt into.One focuses on Mastery: Ignite, whereas the other focuses on
Flamestrike.The single target build is decent at doing cleave DPS. However, it sufferswhen fighting larger groups of enemies. Around 3 targets, both builds do similarDPS, however, at 4 targets onwards, the Flamestrike build starts doing more damage.
However, this additional damage does come at a cost. The Flamestrike-based build gives up significant priority target DPS. Meaning it does all itsdamage evenly to all targets. Whereas the Ignite-based build can heavily focusdown a single target and do all of its AoE damage effectively for free.
This means that in mixed content, for example, Mythic+ or a raid bossthat has both AoE phases and single target phases, you have to pick what youwant to excel at. If you want to focus on heavy AoE damage, you shouldgo for the Flamestrike build, whereas if you want to focus more on prioritytarget DPS while still doing decent AoE damage, the Ignite build is favored.
4.
Picking Mage Class Talents
The general Mage tree is extremely flexible. It is almost entirelypersonal preference, apart from a couple of key DPS nodes. You have many morepoints available than you need to get all of the DPS nodes, leaving you with manyoptions in terms of survivability, crowd control, and utility. Below, we will highlightsome of the key nodes that are important for DPS and suggest some of the bestnon-DPS nodes. However, even after that, you can assign a bunch of points as yousee fit.
4.1.
Tier 1 (Rows 1-4) Mage Class Talents For Fire Mage
4.1.1.
Talents for all situations
Talent | Reason for taking |
---|---|
![]() | A large DPS boost. |
![]() | A large DPS boost. |
![]() | A large DPS boost. |
![]() | One of the best defensives in the entire game. |
![]() | A great defensive tool useful in all content. |
![]() | A very strong defensive and mobility tool in one, useful in all content. |
4.1.2.
Optional / flexible talents
Talent | Reason for taking |
---|---|
![]() | A good pick if there are buffs you can steal that are either beneficial toyou, or make the content easier by removing it from the target. |
![]() | A good pick if there are curses you can dispel. |
![]() | Can be useful if you need the reduced cooldownto be able to solo soak a specific raid mechanic. If combined with ![]() ![]() |
![]() | Can be useful for skipping content, liketrash packs in dungeons, or open-world enemies |
![]() | A minor defensive tool useful in all content. |
4.2.
Tier 2 (Rows 5-7) Mage Class Talents For Fire Mage
The tier 2 talents contain almost entirely utility/mobility talents.
Talent | Reason for taking |
---|---|
![]() | A straight up DPS boost |
![]() | A straight up DPS boost |
![]() ![]() | Both are extremely strong mobility tools. This choice is largely a personalpreference. Ice Floes ultimately allows for more movement without losing DPS,but it comes at the cost of losing out on the burst movement(without having to give up a global cooldown like ![]() |
![]() | A great survivability tool useful in all content. |
4.2.2.
Optional / flexible talents
Talent | Reason for taking |
---|---|
![]() | A decent survivability and mobility tool useful in all content. |
![]() | A good pickup in content where you need the reduced interrupt cooldown,like Mythic+ in a low interrupt group. |
![]() | A good pickup to assist in kiting, especially when solo. Generally nottoo much usage in group content, though. |
![]() | A very good self-healing tool when playing solo or a very strong defensivein all content when combined with ![]() |
![]() | Can be useful if it would give you an additional usage of Mirror Imagefor a specific high-hitting ability, but usually hard toproc this. |
![]() | Adds a relatively useful self-heal onto MirrorImage, but usually hard to proc this. |
![]() | Great crowd control that can be extremely useful in Mythic+ and open-worldcontent, for its ability to AoE interrupt enemy spellcasts |
![]() | Used to further increase the ability to kite with ![]() |
![]() | Can be used to kite packs of mobs inMythic+, in some cases, or good for open-world content. |
![]() | For even more crowd control. Also, technically a minor DPS increase when movingas it can be used when on the move if you have no ![]() ![]() |
![]() | For even more crowd control. |
4.3.
Tier 3 (Rows 8-10) Mage Class Talents For Fire Mage
In this tier, we unlock some of the strong final nodes as a priority, whereasthe rest is flexible.
4.3.1.
Talents for all situations
Talent | Reason for taking |
---|---|
![]() ![]() | The strongest of the final nodes. We usually suggest picking Temporal Warp.However, if you are doing group content where you are unable to use![]() |
![]() | One of the best defensive tools in the game. |
![]() ![]() | A single-point talent (assuming you took ![]() ![]() |
![]() | A decent mobility tool. It is not that great of a talent on its own, but it ison the path to some very strong other nodes, so it's pretty much always taken. |
4.3.2.
Optional / flexible talents
Talent | Reason for taking |
---|---|
![]() | Turns ![]() ![]() |
![]() | If you have ![]() ![]() |
![]() | A minor boost to your survivability that works in all content. |
![]() | A decent mobility and defensive tool. Difficult to take without giving up one of the capstonenodes, but if you are skipping a capstone node, a very useful mobility + defensive tool. |
![]() ![]() | These nodes give you even more kiting power. Not very useful in most groupcontent, but strong when solo and on the way to ![]() |
![]() | Can be useful if you are doing content where you really need the extra crowdcontrol. |
5.
Fire Mage Talents
In this section, we will go over the Fire MageTalents. The focus of this section will be PvE content.
5.1.
Tier 1 (Rows 1-4) Fire Mage Talents
This section sets up a lot of the core components of the spec.
5.1.1.
Talents for all situations
You always take all talents in this section, except for Firestarterand
Fuel the Fire.
5.1.2.
Optional / flexible talents
Talent | Reason for taking |
---|---|
![]() | Very good DPS boost as long if the enemy remains above 90% health larger thana usual amount of time. For example, if a raid boss has a large shield at 100%health that you need to burn through first. |
![]() | Only taken for the ![]() |
5.2.
Tier 2 (Rows 5-7) Fire Mage Talents
5.2.1.
Talents for all situations
Talent | Reason for taking |
---|---|
![]() | Large DPS increase on both single target and AoE, numerically stronger than otheroptions. |
![]() | Large DPS increase on both single target and AoE, numerically stronger than otheroptions. You always take at least one point of Critical Mass as the first pointis stronger than the second. See the optional section below on when to takethe second point. |
![]() | Large DPS increase on both single target and AoE, numerically stronger than otheroptions. |
![]() | Large DPS increase on both single target and AoE, numerically stronger than otheroptions. |
![]() | Large DPS boost in all content, numerically stronger than other options. |
![]() | Large DPS boost in all content, numerically stronger than other options. |
![]() | Decent DPS boost in all content, numerically stronger than other options. |
![]() | Great for both single target and AoE. |
![]() | Great for both single target and AoE. Keep in mind, this does require you tohave ![]() ![]() |
5.2.2.
Optional / flexible talents
Talent | Reason for taking |
---|---|
![]() | Taken on single target but skipped in AoE situations. |
![]() | Taken for single target, but skipped in AoE situations. |
![]() | Picked for heavy AoE when going ![]() |
![]() | Picked for heavy AoE when going ![]() |
5.3.
Tier 3 (Rows 8-10) Fire Mage Talents
5.3.1.
Talents for all situations
Talent | Reason for taking |
---|---|
![]() | Large DPS increase on both single target and AoE, numerically stronger than otheroptions. |
![]() | Large DPS increase on both single target and AoE, numerically stronger than otheroptions. |
![]() | Large DPS increase on both single target and AoE, numerically stronger than otheroptions. |
![]() ![]() | The best capstone node available. Generally, you will want to go with![]() ![]() |
![]() | Not the best node on its own, but required to get to ![]() |
![]() | Numerically better than other options on both single target and AoE. |
5.3.2.
Optional / flexible talents
Talent | Reason for taking |
---|---|
![]() | Taken for single target and cleave. |
![]() | 1 Point taken for single target. You can take 2 points (instead of ![]() ![]() |
![]() | Skipped for single target or low target counts, but numerically strongerthan other options for AoE situations. |
![]() | Skipped for single target or low target counts, but numerically strongerthan other options for AoE situations. |
![]() | Picked in single target but skipped in AoE situations, but only a singlepoint, as the additional reduced cast time of a second point often goes to waste. |